Пакет | com.adobe.icc.services.user |
Класс | public class UserEvent |
Наследование | UserEvent Event Object |
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Метод | Определено | ||
---|---|---|---|
Constructor. | UserEvent | ||
[переопределить]
Duplicates an instance of an Event subclass. | UserEvent | ||
Служебная функция для реализации метода toString() в пользовательских классах ActionScript 3.0 Event. | Event | ||
Показывает, определено ли заданное свойство для объекта. | Object | ||
Проверяет, выполнялся ли для события вызова метода preventDefault(). | Event | ||
Показывает, есть ли экземпляр класса Object в цепи прототипов объекта, заданного в качестве параметра. | Object | ||
Отменяет поведение по умолчанию для события, если такое поведение можно отменить. | Event | ||
Показывает наличие заданного свойства и его перечисляемость. | Object | ||
Задает доступность динамического свойства для операций цикла. | Object | ||
Отменяет обработку прослушивателей событий в текущем узле, а также во всех узлах, которые следуют в потоке событий за текущим узлом. | Event | ||
Отменяет обработку прослушивателей событий в узлах, которые следуют в потоке событий за текущим узлом. | Event | ||
Возвращает строковое представление этого объекта, отформатированного в соответствии со стандартами, принятыми для данной локали. | Object | ||
Возвращает строку, содержащую все свойства объекта Event. | Event | ||
Возвращает элементарное значение заданного объекта. | Object |
Константа | Определено | ||
---|---|---|---|
AUTHENTICATION_FAILED : String = "authenticationFailed" [статические]
This type of event would be dispatched when authentication fails using the username, password. | UserEvent | ||
AUTHENTICATION_REQUIRED : String = "authenticationRequired" [статические]
This type of event would be dispatched when authentication using SSO is not achieved. | UserEvent | ||
AUTHENTICATION_SUCCESS : String = "authenticationSuccess" [статические]
This type of event would be dispatched when the Authentication process is successful. | UserEvent | ||
LOAD_USER_COMPLETE : String = "loadUserComplete" [статические]
This type of event would be dispatched when load User is complete. | UserEvent | ||
LOGOUT_COMPLETE : String = "logoutComplete" [статические]
This type of event would be dispatched when logout is complete. | UserEvent | ||
RENEW_SESSION_COMPLETE : String = "renewSessionComplete" [статические]
This type of event would be dispatched when renew Session is complete. | UserEvent |
UserEvent | () | Конструктор |
public function UserEvent(type:String)
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Constructor. Accepts an event type
and instantiates the corresponding UserEvent
.
type:String — One of the event type constants.
|
clone | () | метод |
override public function clone():Event
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 10 |
Версии среды выполнения: | AIR (unsupported), Flash Player 10.2 |
Duplicates an instance of an Event subclass.
Returns a new Event object that is a copy of the original instance of the Event object.
You do not normally call clone()
; the EventDispatcher class calls it automatically
when you redispatch an event—that is, when you call dispatchEvent(event)
from a handler
that is handling event
.
The new Event object includes all the properties of the original.
When creating your own custom Event class, you must override the
inherited Event.clone()
method in order for it to duplicate the
properties of your custom class. If you do not set all the properties that you add
in your event subclass, those properties will not have the correct values when listeners
handle the redispatched event.
In this example, PingEvent
is a subclass of Event
and therefore implements its own version of clone()
.
class PingEvent extends Event { var URL:String; public override function clone():Event { return new PingEvent(type, bubbles, cancelable, URL); } }
Event — A new Event object that is identical to the original.
|
AUTHENTICATION_FAILED | Константа |
public static const AUTHENTICATION_FAILED:String = "authenticationFailed"
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when authentication fails using the username, password. As a response to this type of event an application can show an error message to the user. This event would only happen when authentication is done using username and password and NOT in SSO case.
AUTHENTICATION_REQUIRED | Константа |
public static const AUTHENTICATION_REQUIRED:String = "authenticationRequired"
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when authentication using SSO is not achieved. And due to that we require the user's username and password for authentication. As a response to this event the application can show the login page to the user.
AUTHENTICATION_SUCCESS | Константа |
public static const AUTHENTICATION_SUCCESS:String = "authenticationSuccess"
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when the Authentication process is successful. Authentication might have been done with SSO or username and password. As a response to this event the application can show the welcome page to the user The application may want to perform specific check for permission/role so as to verify the user is allowed. So as a response to this event the application would do those checks and then only show the welcome page
LOAD_USER_COMPLETE | Константа |
public static const LOAD_USER_COMPLETE:String = "loadUserComplete"
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when load User is complete.
LOGOUT_COMPLETE | Константа |
public static const LOGOUT_COMPLETE:String = "logoutComplete"
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when logout is complete. As a response to this event the application may show a logout page informing the user that he has been logged out. Or the application can take the user back to login page
RENEW_SESSION_COMPLETE | Константа |
public static const RENEW_SESSION_COMPLETE:String = "renewSessionComplete"
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when renew Session is complete.
Tue Jun 12 2018, 11:34 AM Z