Пакет | com.adobe.icc.editors.model |
Класс | public class ImageModel |
Наследование | ImageModel ModuleModel AssetModel EventDispatcher Object |
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
ImageModel
class represents the domain object for the assets of type Image.
Domain objects can be leveraged to build presentation on top of them. They ease the
process of coding views by abstracting all the service calls and maintaining meaningful
states.
Свойство | Определено | ||
---|---|---|---|
activeEndDate : Date
The activeEndDate of the underlying value object. | AssetModel | ||
activeStartDate : Date
The activeStartDate date of the underlying value object. | AssetModel | ||
caption : String
The caption for this image. | ImageModel | ||
category : Category
The Category of the underlying value object. | AssetModel | ||
comment : String
The comment of the underlying value object. | AssetModel | ||
constructor : Object
Ссылка на объект класса или функцию конструктора для данного экземпляра объекта. | Object | ||
crxVersion : String
The crx version of the underlying value object. | AssetModel | ||
dataDictionary : DataDictionary
The typed DataDictionary object being used by this module. | ModuleModel | ||
dataDictionaryName : String
The name of the data dictionary being used by this module. | ModuleModel | ||
description : String
The description of the underlying value object. | AssetModel | ||
extendedProperties : Object
The extended properties of the underlying value object. | AssetModel | ||
file : FileModel
The file domain object associated with this image. | ImageModel | ||
id : String
The GUID of the underlying value object. | AssetModel | ||
isNew : Boolean
Indicates if this Asset is new. | AssetModel | ||
lastChangeBy : String
The lastChangeBy property of the underlying value object. | AssetModel | ||
name : String
The name of the underlying value object. | AssetModel | ||
service : IModuleService [статические]
The module service instance that is used for saving/retrieving the module
on the server. | ImageModel | ||
shallow : Boolean
Flag to indicate if the underlying value object is shallow. | ModuleModel | ||
state : int
The state of the underlying value object. | AssetModel | ||
subCategory : Category
The Sub-Category of the underlying value object. | AssetModel | ||
variables : IList [только для чтения]
The variables defined within this module. | ModuleModel | ||
version : int
The version of the underlying value object. | AssetModel | ||
vo : *
The value object which this asset domain object is built atop. | AssetModel |
Метод | Определено | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Регистрирует объект прослушивателя события на объекте EventDispatcher для получения прослушивателем уведомления о событии. | EventDispatcher | ||
Creates a copy of the domain object. | ImageModel | ||
[статические]
Fetches a module by the given id and constructs the domain module object on top of it. | ModuleModel | ||
[статические]
Creates the domain object from the corresponding value object. | ImageModel | ||
Посылает событие в поток событий. | EventDispatcher | ||
[переопределить]
Fetches the complete value object via remoting call. | ImageModel | ||
Проверяет, имеет ли объект EventDispatcher прослушиватели, зарегистрированные для определенного типа события. | EventDispatcher | ||
Показывает, определено ли заданное свойство для объекта. | Object | ||
Indicates whether the data dictionary defined for this image has been referred in
any of the assignments. | ImageModel | ||
Показывает, есть ли экземпляр класса Object в цепи прототипов объекта, заданного в качестве параметра. | Object | ||
Indicates if the underlying value object is shallow. | ModuleModel | ||
Показывает наличие заданного свойства и его перечисляемость. | Object | ||
Удаляет прослушиватель из объекта EventDispatcher. | EventDispatcher | ||
[переопределить]
Saves the underlying value object on the server. | ImageModel | ||
Sets the data dictionary name to the one specified and also fetches the corresponding
DataDictionary object from the server. | ModuleModel | ||
[статические]
This method lets you inject a custom implementation of the infrastructure data dictionary service. | ModuleModel | ||
[статические]
This method lets you inject a custom implementation of the infrastructure module service. | ImageModel | ||
Задает доступность динамического свойства для операций цикла. | Object | ||
Возвращает строковое представление этого объекта, отформатированного в соответствии со стандартами, принятыми для данной локали. | Object | ||
Возвращает строковое представление заданного объекта. | Object | ||
Runs the client validations and raises events of the type
AssetValidationEvent for notifying validation result. | ModuleModel | ||
Возвращает элементарное значение заданного объекта. | Object | ||
Проверяет, зарегистрирован ли прослушиватель события для указанного типа события с данным объектом EventDispatcher или любым его предшественником. | EventDispatcher |
Событие | Сводка | Определено | ||
---|---|---|---|---|
[многоадресное событие] Отправляется, когда проигрыватель Flash Player или приложение AIR перемещается в фокус операционной системы и становится активным. | EventDispatcher | |||
[многоадресное событие] Отправляется, когда проигрыватель Flash Player или приложение AIR теряет фокус системы и становится неактивным. | EventDispatcher | |||
Dispatched when this Asset is completely fetched from the server. | ImageModel | |||
Dispatched when the image is successfully saved. | ImageModel | |||
Dispatched when a fault occurs while saving the image. | ImageModel | |||
Dispatched when the current image is requested for save. | ImageModel |
caption | свойство |
caption:String
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The caption for this image.
Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие valueObjectChange
.
Реализация
public function get caption():String
public function set caption(value:String):void
file | свойство |
file:FileModel
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The file domain object associated with this image.
The file domain object is a representation of the image file that is uploaded by the user at the time of creation or updating of this image.
Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие fileChange
.
Реализация
public function get file():FileModel
public function set file(value:FileModel):void
service | свойство |
public static var service:IModuleService
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
The module service instance that is used for saving/retrieving the module on the server. This service is internally invoked by this class for performing CRUD operations.
copy | () | метод |
public function copy():ImageModel
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Creates a copy of the domain object.
Note that this is different than cloning via ObjectUtil.copy() since a "copied" object needs to be saved via a specific server api.
ВозвращаетImageModel — A copy of current domain object.
|
createFromVO | () | метод |
public static function createFromVO(imageVO:ImageModule, fetchFromServer:Boolean = true):ImageModel
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Creates the domain object from the corresponding value object.
Value Objects are pure data entities mostly acting as parameters
to the server apis. Domain objects are build atop to provide more
meaningful business data and behavior thereby enabling faster and
convenient UI view development.
In some cases, the value objects could be shallow; for instance when
obtained via Data Services. The complete value object could be requested
by passing the fetchFromServer
flag as true. In that case, the
value object is obtained from the server via remoting call and the domain object
shapes accordingly as the server response arrives.
Параметры
imageVO:ImageModule — The value object of the type Image
| |
fetchFromServer:Boolean (default = true ) — Flag to indicate if the complete value object should be obtained from the server
|
ImageModel — The Image domain object corresponding the passed Image value object.
|
fetchComplete | () | метод |
override public function fetchComplete():void
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Fetches the complete value object via remoting call. This should be called when the underlying value object is shallow.
isDDReferenced | () | метод |
public function isDDReferenced():Boolean
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Indicates whether the data dictionary defined for this image has been referred in any of the assignments.
ВозвращаетBoolean — true, if the data dictionary is referred. false, otherwise.
|
save | () | метод |
override public function save():void
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Saves the underlying value object on the server.
Under the hood, separate calls are required for creating a new asset and copying or copying an existing one.
The save() method internally invokes the relevant server calls
on the basis of its current state. The domain object
constructed from the createFromVO()
method would invoke
the "update" api, the domain object starightaway instantiated
on the client would inoke the "create" module api and the domain object
obtained by the copy()
method would internally call "copy api".
Invoking the save()
implicitly invokes the validate()
method to perform the necessary client side validations. Only when the client side
validations are successful, is the actual save() call made. A save() method wouldn't
proceed past the validation stage unless the object's state is made valid via user
input or otherwise.
setModuleService | () | метод |
public static function setModuleService(value:IModuleService):void
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This method lets you inject a custom implementation of the infrastructure module service.
By default, the class ModuleServiceDelegate
is used as the infrastructure service.
Параметры
value:IModuleService — An implementation for IModuleService.
|
fetchComplete | Событие |
flash.events.Event
свойство Event.type =
flash.events.Event
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when this Asset is completely fetched from the server. Assets are often kept shallow in the Asset Manager and fetched completely only when necessary. The fetchComplete event is dispatched when the Asset has been retrieved completely from the server.
saveComplete | Событие |
com.adobe.icc.editors.events.AssetEvent
свойство AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVE_COMPLETE
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the image is successfully saved.
TheAssetEvent.SAVE_COMPLETE
constant defines the value of the
type
property of the event object for a saveComplete
event.
The saveComplete
event is dispatched when the domain object has been
successfully saved on the server. Unlike the saving
event, this is dispatched
in an aysnchronous manner only after the server has responded with a result for the save api
call.
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
saveFault | Событие |
com.adobe.icc.editors.events.AssetEvent
свойство AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVE_FAULT
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when a fault occurs while saving the image.
TheAssetEvent.SAVE_FAULT
constant defines the value of the
type
property of the event object for a saveFault
event.
The saveFault
event is dispatched when the server reports an error while
saving the asset on the server. Unlike the saving
event, this is dispatched
in an aysnchronous manner only after the server has responded with a result for the save api
call.
When this event is dispatched, the fault
property contains the fault object
encapsulating the error sent by the server. The fault
property can be used to
determine the faultCode and show an error message accordingly.
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
saving | Событие |
com.adobe.icc.editors.events.AssetEvent
свойство AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVING
Язык версии: | ActionScript 3.0 |
Версия продукта: | Asset Composer Building Block 9.5 |
Версии среды выполнения: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the current image is requested for save. This event, being bubbling in nature, can be leveraged by the UI to display a progress bar or animation to indicate the save progress.
TheAssetEvent.SAVING
constant defines the value of the
type
property of the event object for a saving
event.
The saving
event is dispatched when the save() method has been
called on the domain object. This event is dispatched before any server api
is invoked but after the domain client validations are complete. This is because
the actual save starts once the client validations are complete.
This event can be used to start a UI animation indicating "save in progress".
Tue Jun 12 2018, 11:34 AM Z